Saturday, August 25, 2012

Knowing the difference between broken, ok, and balanced

Light, shadow, and unity combine! I synchro summon myself, GRANT!!!!!!

Hey guys i'm back with another weekly article which happens to be another yugioh post. I'm probably just gonna do these until school starts( when it does, me and cameron may have a hard time doing the blog every week). My main topic this week is the difference between good, power and broken. Keep in mind these are strictly my own opinions. I just want to clear this up because there are some people who don't know the difference.


Power cards are the cards that at any given time can change the game into any given direction. Most people probably know the power cards(reborn, dark hole, heavy, the solemns etc.), but at least half of our current duelist population misjudge several of the power cards. Believe me, the only power cards that NEED TO GET HIT ARE REBORN AND BLS FOR VERY GOOD REASONS. Dark Hole and Heavy storm are those necessary cards that punish overextension and the solemns are skillful for the fact that u pay a lot of life for negation.

Now, good cards can be split into a whole category: never should be at 3 . Never should be at 3 cards can have boss monsters to search cards to cards like tengu and tour guide. Believe me, tour guide got way more balanced when it reached 2. I also agree with cameron on his philosophy that no deck should have their own search card at 3(2=for most cards or 1=search cards that are easily splashable which is why rota, charge, and allure are at 1.) As for boss monsters, i'm in the belief that no boss monster should be at 3, but i judge each one at a different level. I know that boss monsters on DAD(Dark Armed Dragon)'s level should be at 1(Judgment Dragon,Gyzarus, REDMD etc.). Other boss monsters, such as hyperion, that can't be splashed into other decks or aren't borderline broken, can go to 2.

Finally, we get to broken cards. These are the cards which can enable otks, ftks, constant loops, or even unbeatable locks or just create an unfair advantage. I've already declared that BLS and REBORN need to get banned due to unfair advantage, but there's more cards than that. Everybody knows most of the back in the day cards so i would like to touch upon 2 controversial banned cards: Goyo Guardian and Brionac, Dragon of the Ice Barrier. I've seen many players talk about how these cards were unfairly hit and that they were balanced, but both of these cards happen to be in the same level as Dark Strike Fighter. Goyo Guardian was banned a year ago in March 2011, leaving Brionac as the last good level 6 synchro. What Goyo did was create a massive tempo swing by destroying your oppenent's best creatures(Stardust, Shi En, Brionac, etc.) and using them once they got to your field. Now, Brionac was banned this upcoming September 2012 format. People think Brionac was banned as part of Konami's eliminate synchro-promote xyz deal, but it was so much more than just money. Brionac enabled otks by shutting off backrow, and allowed atlanteans to get their effects off easier. Now i for one think that no other cards need to come off the forbidden list except for crush card and sinister serpent.

Well with that see u all next time!

P.S Here's my final rough draft for agents for all those agent players out there!
                                               



- Grant a.k.a Shadow a.k.a The Master of Solar(AGENTS)

Saturday, August 18, 2012

Plan for next format

Hey guys its grant, the most mysterious admin on the blog(jk). This time, this post is strictly yugioh related. The banlist is officially leaked and i love the list. I do send my love out to inzektor players as your deck got massacred(Wind-Ups quit bitching u are still alive, and chaos dragons are waiting for their new build). The only thing i didnt like was bls not getting hit and that magic cylinder is at 3!

Bls- I hate this card so much, that i want to rip it, burn it, and piss on its ashes. YES, EXTREME HATRED. I now know how all 2005 veteran players feel about this shit now.

Magic Cylinder- I. Hate. Stall. or. Troll. Decks. End of Discussion

Anyhowsels i will reveal my deck for the new format. WAHLAAA!!!!!!!! Actuallly ill post my deck at the bottom just so you will read this entire post. I thought that if i were to change agents, this is how i would do it. I would run a solid monster count, with heavy protective traps, with spells that would secure my plays outside of veiler or maxx c.

EDIT:(I know it says it was published near 9 but i actually published it just now around midnight)

Sunday, August 12, 2012

Relationship with Your Deck


Well everybody i'm not showing u my recent frog monarch deck for nothing. It's grant and i decided to do another yugioh-vanguard dual post due to the success of last week. This will probably be a little shorter though since its late(sorry). Frog Monarchs used to be a well renowned meta deck during the Frog/Infernity/Saber format, however recently it has fallen out of favor with duelists. Only those that truly love the deck play it now. However, what people must realize are two things: They cannot underestimate the power of a certain deck AND no matter what always use the deck that you can connect with. In the yugioh anime, yami stated " When a duelist builds a deck, he chooses his favorites from many different types of cards, but sometimes the card can choose the duelist. The two are connected and the duelist can tap into the card's true power because each is bound by the heart of the cards."

Yami 's statement goes back to vanguard but instead of just the cards its the clans and instead of the heart of the cards there is the winning image. Both of these are necessary to win a vanguard fight and its important to choose a clan that you like the most or fits your playstyle. Going with a deck like gold paladin, not because you like the deck or fitting your playstyle, but playing it because its a top tier deck will not get you far in vanguard.

So, that's all folks! Sorry this got put up so late, but i spent the whole day at frank and sons and at cameron's house, and i didnt get home until i was too tired to write.

See ya next time!
-Grant a.k.a Blaster Dark a.k.a The Magnificent Shadow Dragon

Monday, August 6, 2012

Rabbit Sabers Decklist

                                         I had to use this picture, I just had to


I wanted to post this deck before the new banlist was revealed that way I can get all of my current format decks out of the way and look onward to next format! Honestly the deck is really good, didn't have the guts to take it regionals(and I didn't have rabbits). But I was able to take it to a few wins at locals and on DN(if that means anything to anybody). I try to make all of my orignal deck ideas competitive and I think io have succeeded with this one. The rabbit allows for instant fautroll setups and/or being able to XYZ into a rank 4 to get an out to a situation. Boggart + anu pirrana = easy rank 4, the only down side is that the rank 4 XYZ are no where near as utilitarian as the rank 3's but still good none the less. You good take out the dualitys for anything else, I just really like 2 duality in any saber build(I like the consistency it gives to the deck). The same can be said for the mirror force, i like for the chaos dragon matchup. I only added in one torrential because this version of sabers is alot more aggressive and explosive then regular sabers. I always find myself making some sort of combo play so I cut torrential to 1 and I like it alot better. With roach, beast, and barkion its very easy to achieve soft locks and/or total lockdowns. In regards to the D-Prisions I decided to make the dino rabbit and chaos dragon matchup easier while making the inzektor matchup harder. In my testing inzektors were probably my best matchup just because you don't really play any cards until you have a explosive combo(and with rabbit that happens alot more often than normal sabers) so you don't really commit to the field that much besides the usual setting of darksoul or emmersblade. As always though you can choose to run fiendish chains or any other trap that you see fit(or with effect veilers player preference really).

This version of sabers is more aggressive and there is alot less time spent building up advantage so you can make one giant aggressive push(like in regular sabers) in turn though you sacrifice some stability. All in all I really love this deck and if rabbit only gets semied on the upcoming banlist, this deck will also be perfectly viable for next format as well. if rabbit gets limited, then I go back to regular sabers.

Thanks for reading!
-Cameron

Saturday, August 4, 2012

Things to pick up for the new format + Anaheim

Hey ladies, germs, dudes and brohams its grant back with another post on this saturday day. Today, im actually gonna do a dual-post on yugioh and vanguard to appeal to not only my new fans for Vanguard but the loyal followers of yugioh that follow cameron's blog. Also, before i start i want to take the time to give a strong message to the yugioh community. HEAVY STORM SHOULD NEVER LEAVE THE LIMITED LIST UNTIL WE HAVE A SUITABLE REPLACEMENT. It doesnt matter if we have 3 mst and 3 night beam we will be right back to square 1 with a monster+ 4 backrow. No skilled player in yugioh wants that again.( Note: Valafar123 not trying to diss you, i recognize you as a true player but i have always been a heavy/1 mst/1 believer).

Well, there is only 1 crucial thing that comes out during this time of the year which is none other than konami's bit.. i mean ban list. The Ban list stumps our brain since their is no real way to determine what konami is gonna do unless your ishizu ishtar and can see the future with your millenium jewelry. However, I do believe there are certain cards that you should pick up to avoid having to drop your life savings or sell yourself just to get the new stuff.

Without further ado here is the list:
Effect Veiler/ Bottomless Trap Hole- Something tells me these cards are gonna become more of a staple
than they already are with decks such as aqua, hieratics, and lavals coming out in the tcg. Being able to stop potential killing plays will always entice players.

Night Beam- Oh, this card may finally accomplish what me and cameron have wanted for a long time. This card's existence may finally put mst to 1. As a result, the limited amount of backrow hate may spike this card's price up.

Forbidden Lance-  This card, along with tour guide, was the card of the format after we lost ignition priority. I expect this card to be useful yet again.

Fiendish Chain- See forbidden lance.

Dark Magician of Chaos/Magician of Faith- These cards + return of the duelist= money for konami

Tribe Infecting Virus- I would hate this card to come back with all the atlantean support but knowing konami's money tactics they just might do it.

I hope this helps you all. Now onto anaheim.

The Cardfight Vanguard Kick-off event was a lot of fun. I got to meet some vanguard tubers, old friends, new friends and even got eliminated from the single tournament in the 3rd round. I say "eliminated" because bushiroad only gives 1 game per match compared to swiss rounds. However, it was no big deal and i finally got to face gold paladins after months of avoidation. Even got to pick up 2 night beam and a gaia dragon for my frog monarchs.

Anyway, thats it for today. I hope you guys liked the dual-post about yugioh and vanguard.
Next week will probably be a set 3 review.

-Grant a.k.a Blaster Dark a.k.a the magnificent shadow dragon

Thursday, August 2, 2012

My September 2012 Banlist

This format has been, how do I put this lightly? Garbage. This format involves a seris of one card combos that once you play that one card you win.  Cards are combos by themselves and many of the decks this format rely on just one card to get the ball rolling with no prior investment. Ex. Dragonfly, Rabbit, Tourguide, future fusion, you get the point. I for the most part made this list with what I want to see happen rather than what I think konami will actually do, but at the end of each card choice description(detailing why I did what I did to the card) I will talk about how likely the card is actually going to be hit by konami(that part is in red for your connivence).

Things I am Trying to accomplish by making this list:

  • I am trying to slow the game down and have no otk's whatsoever
  • I am trying to eliminate 1 card setups/combos(Rescue rabbit, inzektor dragonfly, tourguide)
  • I am trying to get rid of all loops of any kind
  • I am trying to get rid of decks that have no interaction with the other player and act like you are playing a game of solitaire
  • I am trying to do away with badly designed cards even if those cards see little or no play
  • I am trying to get rid of cards that break game mechanics
  • I am trying to get rid of cards that you can just draw off the top of the deck and win
Things I want to male clear
  1. This is not a prediction list though I do have a a certain hint of prediction at the end of every card choice but please take those with a grain of salt as I  have no idea what konmai is going to do in the end.
  2. This list is strictly my opinion and what I would do if I were making the banlist

Banned:
BLS: This card should have never came back. Its summoning requirement is a joke, it wins games by itself, and it removes face up or face down monsters, broken much? I think that there is a reasonably good chance that this card is going to get banned by konami, since it has seen quite a bit of play in chaos drgaons. I would put BLS at a 50/50 chance to be banned.


Wind up hunter: I was thinking how I would hit wind-ups,  making sure I didn't outright kill the deck but I did want to hinder it. Imo hunter's only purpose in the deck is to facilitate the wind up loop. I have watched many videos, read many articles, and talked to many wind up players and I always see/read/hear the same comment. The only reason i run hunter is to be able to loop the hand. A card that's purpose is to facilitate a loop(of any kind) should not exist Loops are not healthy for the game plain and simple. I believe hunter has a good chnace of being banned by konami. It doesn't really hurt their profits(as its only ran as 1 of) but the banning of this card successfully hits wind ups. Its a win win situation.


Morphing jar: Simply put this is a reset button. It is a psuedo cyber/fiber jar. Morphing jar takes any advantage you might have and says" lets start over!" reset buttons shouldn't exist. I would extremely surprised if konami hit this card. It doesn't see alot of play(hardly any really) its just one of those badly designed cards that shouldn't exist and konami has never really hit anything that is in that category. 


Gaia Dragon the thunder charger: This card really only sees play in hiertaics but it still breaks the exceed mechanic. The whole point of an XYZ is to overlay for them and once their materials are used up then a XYZ is just a glorified beater. Gaia Dragon however allows you to disregard that "hinderance" and instead allows you to summon another XYZ with piercing(gaia) for the sacrifice of a dead XYZ. This card will probably never get banned plain and simple as konami has no problem printing cards that break game mechanics.

Future Fusion: Some have said hit 5 head dragon instead, I disagree because I am hitting this card not just to hit chaos dragons but because the card design on this card is just bad. With so many graveyard effects running around there is always bound to be some loop or otk affiliated with this card. To add insult to injury it is a auto win when played in chaos dragons. Broken much? I strongly feel that either this or 5 head dragon is going to be hit by konami, but I am leaning towards them banning this card over 5 head because that would kind of be foolish to ban a normal monster. I think futuire fusion has about a 70% chance of being banned with 5 head having a 30% chance(for all of you non math whizzes out there.)


Monster Reborn: I have been asking for this for a very long time. I hate cards where you just say "oh look I drew this, now I win!" This card should not have came back. Plus it is not skillful in the slightest, you just draw and play. Its time for this card to be retired for the next six months. I do think that konmai will ban monster reborn because it has been proven that konami has no problem banning this card then a few formats later limiting yet again.


Mind Control: Imo opinion this card has become no different than brain control. The metagame has proven time and time again that taking advantage from your opponent and giving it to yourself is just to good. I honestly do not think this card has a good chance at being hit. Yes it does see play in all decks, but I just do not see this card as being on konami's radar. I say it has about a 20% chance of being banned.


Limiter Removal: I may sound like a broken record here, but seriously what purpose does this card serve outside of facilitating otks's? A card that exists solely for the purpose of otking or looping simply should not exist. See morphing jar.


Gateway of the six: If you draw this turn 1 in samurai's you win. That is not healthy for the game. Samurai's need to find other ways to win games. See morphing jar/limiter removal.


Card Destruction: I have expressed how I feel about this card many times before. If you draw this in dark worlds you win 9 times out of 10, its basically future fusion but for dark worlds. Since Dark worlds havent done much this format I highly doubt that konmai will hit this card. If and/or when dark worlds do something relevant to the metagame is when this card will get hit.


Final Countdown: I thought about banning one day of piece instead of this, but in all honesty I would just be ignoring the problem. The reason I hate this deck so much is because it doesn't really matter who you are playing against, whenever you play this deck it is like you are playing a game of solitaire. There are no interactions with your opponent, nothing. Just you passing turns playing fader or any other battle phase trick then passing then repeat. This deck shouldn't exist, it requires no interaction with the game at all. Now technically this goes against the solitaire rule that Kevin Tewart posted on the konami blog, but since he was talking out of his ass when he posted those articles I don't see konami actually identifying that this deck should be hit. 


Royal Tribute: Even though gravekeepers don't see much play having all the monsters in your hand wiped out is still to good. Gravekeepers have not done anything relevant in the meta so konami will not hit them.


Limited:

Rescue Rabbit: I know by hitting this down to one that it effectively kills the dino rabbit deck. I don't see where the problem is in that. Dino rabbit has dominated the TCG metagame for two formats. The deck has had its time in the spotlight and yes some of you may not like my reasoning, but for one single card to completely reinvent the metagame as we knew it and make normal monsters relevant again and to dominate for 2 straight formats, I believe it is a justified hit. Honestly at some point in the game it will probably join its feline counterpart by being banned, right now that is to harsh but we have yet to see what konami is planning to print. On top of all this it is a one card engine, you just play it and your field is set up. I see konami limiting laggia and semi limiting rabbit more than I see them doing what I have done. In essence they would be taking the same approach in hitting rabbit as they did samurai which wouldn't be entirely bad but not entirely good either.


Inzektor Dragonfly: By summoning this card and having one card in the grave(hornet) you can nuke your opponents field and XYZ up so you can otk. Need I explain more? This card is basically the epitome of what this format is. It is a one card set up there is no actual prior set up(besides hornet) and this card by itself can do all the work of summoning out the other inzektors. No skill high reward. I actually truly beleive that konami will hit dragonfly when they go after inzektors, logically it makes the most sense, it functions as the otk enabler, the one that effectively starts the combo, and the one that starts the nuking of the field, but when has konami used logic to make their banlists?



Grapha dragon lord of dark world: This card is quite possibly the best floater this game has ever seen. It has 2700 atk(sometimes 3000), it comes out for free from the graveyard and when it is sent from the graveyard to the hand it pops a card. One of this card is bad enough to deal with but when you have 3 to deal with it becomes ridiculous. Imo the worst part about this card is that backrow is not a viable answer to it as it usually pops the bacrow when it is discarded, this leaves very few outs besides running macro cosmos which doesn't work in most decks or running dd crow which is not as versatile a veiler. Its a recurring floating boss monster and something that we should have only one to deal with. I honestly don't think will  do this. Konami has shown that they only hit decks that see a ton of play and consistently top YCS's. Dark world has not done this to the extent where I think they are on konami's radar.


Goyo Guardian: Yes I am on the bandwagon that thinks Goyo should come back. Konami has tried to make us believe that synchros don't exist and to a extent they have succeeded. When I was contemplating bringing back this card i thought what decks could utilize Goyo to its full extent. I couldn't think of any. Blackwings were the only deck capable of consistently brining out Goyo and they have fallen of the face of the earth. Yes it is one more boss monster to bring back into the game but no deck in this format can truly utilize it. Taking a XYZ with goyo really only serves the purpose for bringing a beatstick to your side of the field as the XYZ loses its materials. Konami is trying to push XYZ's and make us forget that synchros exist. Bringing back a good sycnhro would go against this products pushing policy so unfortunately I do not see goyo make a triumphant return any time soon.


Red Eyes Darkness Metal Dragon: The summoning requirement is a joke, it summons massive beatsticks with huge atk that enable otk's and it is at the heart of the hieratic otk and is the engine behind chaos dragons. Redmd was already bad enough within those sacky dragon decks of the days of old but when we got really good dragon support Redmd became busted. It enables otk's and that is one thing that I am trying to punish on this list. I say redmd has about a 50% chance of being limited. Gustaph Max is coming to the tcg soon via shoenen jump promo and hieraticts will be a good selling point for konami in the tcg, on the other hand to build a chaos dragon deck you really only need 3 structure decks and a set of reprinted tour guides and you have a tier one deck that is relatively cheap and doesn't make konami much money so it is still up in the air whether or not redmd will get hit.

Judgment Dragon: Lightsworn are pretty dead but that doesn't  make this card any less broken. You just rip it off the top of the deck and most of the time you can play it. Lightsworn is already a sacky deck and judgment dragon only adds insult to injury. Konami has been returning cards to lighsworn rather than taking them away so this looks like a pipe dream.

Rekindling: I was playing against lavals on Dn and this card in conjunction with lavals was able to summon up shooting quasar, once shooting quasar hist the field you lose. Any card that allows you to summon any number of monsters from anywhere is just bad yugioh it factiliates swarming and otking even if rekindling in this case is not use for a otk it is still used as a complete lockdown which is just as bad. Since lavals have not yet seen the limelight here in the tcg I doubt that konmai will hit it, but on the other end of the spectrum konmai still hit blackwings because of the ocg even though they werent doing anything in the tcg. I would give rekindling about a 45% chance at being limited.

E emergency call/shiens smoke signal/hiertaic seal of convocation: No theme should have 3 rotas and even having 2 rotas still is to much searching and makes it way to easy to get to your combo pieces. Konmai might hit miracle fusion over e call but konmai likes to hit the consistency of decks so e call has about a 50% chance of being limited. Konmai will most likely want to keep giving support back to six sams since they have done nothing this format so I think smoke signal has about a 0%(lol) chance at being limited. I think konmai will most likely hit redmd over convocation but if konami doesn't hit redmd I think convocation has about a 80% at being limited as konami likes to hit the consistency of a deck.

Mystical Space Typhoon: This game has to many ways to otk. If you need to otk you need to get rid of backrow. To get rid of backrow you need backrow hate and yugioh has to much of that as well. Part of the reason that otks are running so rampant these days is because of the wide variety of options you have to pop backrow. With mystical space typhoon at 3 it makes all other forms of one of backrow hate irrelevant. Yes mst is a simple one for one but having 3 mst and one heavy storm makes destroying backrow and otking your opponent too easy. I am on the fence of whether konami will limit mst or not. Yes they want to push night beam down our throats but at the same time with less backrow hate means slower games which konami is not a fan of. I give mst about a 40% chance of being limited.


Ultimate Offering: This card is a otk enabler. It rewards you for dumping your entire hand and swarming the field. That kind of play is not only bad for the game but it should not be rewarded whatsoever. Leaving this card at 3 is just asking for abuse. Konami has a ton of machine support coming out in the next few sets and ultimate offering staying at 3 will only help push that. Add that on top of the fact that ultimate offering has seen no play and you have a a very slim chance at konami even hitting ultimate offering.


Royal Oppression: This is definitely the contreversial choice of my list. Simply put I believe that oppression is a necessary evil for the game. On one hand oppression  prevents any kind of comeback for the player that is losing. On the other hand it curbs the extreme special summoning that is running rampant. There is no doubt in my mind that if this card came back everyone would run it, but that would make for a slower format. With the 1 mst you have you might want to save it for this card or give up spots to dedicate to night beam or dust tornado. All in all at 1 I think oppression deserves to come back, yes it makes it near impossible to make a comeback but most likely if you were that far behind you couldn't have made a comeback anyway. Oppression is a very controversial card and konami does like brining back controversial cards, but imo having this card brought back to 1 is a pipe dream for me, konami has proven time and time gain that they want fast formats and oppression facilitates slower formats. I think oppression has a 5% chance at coming back for the sole reason that it is controversial.


Semi Limited:

Tourguide of the underworld: A card is only as overpowered as the stuff it summons, and in tourguides case that is very overpowered. It is one of if not the most versatile cards that yugioh has ever seen. If you limit tourguide to 2 then you pretty much have to summon the other or risk drawing into a dead tourguide later in the game. yes you could just add in tour bus, but that card is sub par and would be dead if you drew it. In essence by only having 2 tourguide it would make the card more awkward to play and a little less powerful. Konami has shown in the past that they are not afarid to hit tcg exclusives. If thats the case then tour guide should have no problem getting hit but I have my doubts about konami actually hitting this card so i think it has a 50/50 chance at being hit.


TG Striker: Striker was unjustly hit. Death by association, just because it was in the tier 1 agent decklists doesn't really mean that TG's were the problem. The real culprit were of course the agents. TG were a pretty balanced deck and since earth was limited the real problem has been dealt with. TG's imo were dealt with because of the unbanning of heavy storm and the semi limiting of tengu and rest easy Kevin Tewart just because they won YCS Atlanta doesn't mena TG's are going to take over the world lol. Again this pushes a slower more sycnhro oriented game which konmai wants no part of.

Wind up carrier zenmighty: If you look at this card as a standalone entity you see that zenmighty is perhaps the best theme support card that a theme could ever hope for, let alone the fact that being able to pull a monster from the deck to mitigate the -1 that you took from making zenmighty. banning hunter stops the wind up loop but I still feel the deck can otk very easily and that is just not acceptable in my book. I could see konami either limiting zenmighty or banning hunter but not what i have just done so don't think that zenmighty will be semi'd, if anything it will be limited.


Black Whirlwind: Black Whirlwind is no where near as broken as gateway and has good restrictions(rightfully so!). Blackwings have been dead for a while now and maybe it is just a certain affinity I have for the deck but I want to see them to be able to at least compete with the other decks out there. Make them at least semi competitive because right now if you run blackwings you are asking to lose. I tried to make blackwings at least somewhat completive but to no avail. The deck can still be played but not successfully. Putting black whirlwind at 2 would make the deck tier 1 but it would help it out immensely and make it worth playing again. I don't like the idea of battle tricks from the hand(honest, kalut) so I didn't want to put kalut back at 2 for that reason. Konami seems to be done with their killing blackwings ways so it seems likely that whirlwind kalut or gale will come back to 2.

Mirror Force: Torrential at 2 was one of the best things konami has done in recent memory. Putting mirror force to 2 would be the second best thing. Like torrential, mirror force punishes overextension and bad players. Mirror force sees relatively low play right now due to the fact that it is a slow card and this is a fast format, with that reasoning konami could put it up to 2, it did put torrential to 2 even though it saw play. I say that mirror force has a 60% chance of being semi limited.


Unlimited:

Spore: Plants need a comeback and as long a glow up bulb stays banned the deck won't be broken. Konami wants to get rid of synchro monsters so bringing this back will go against that policy, so the chance for spore to come back is slim to none.




Destiny Draw: The only decent target for this card is malicious which is dead unless you have this card. Plus with all the broken card effects now days malicious is a good card not overpowered just good. I can see konami bring back d draw because they seem to be pretty good at brining back theme support that has been dead for a while. I say d draw has a 60% chance at being unlimited.





And that is the list! I have been working on this post for quite a while(hence the length and the recent lull in post). Please discuss in the comments and tell me what you agree and disagree(all you Royal oppression haters out there lol). Thanks for reading!

-Cameron