Saturday, October 15, 2011

Dark Worlds, bad card design, dragons oh my!

I just had to do another title like that again. Hey guys! So I realize that I was out of blogging for a while but I am back to give a roundup of the things that I missed. Also I will do a segment all about dark worlds soon(hopefully tommorrow) so look out for that. On with the post!

Dark Worlds:
As all of you know the metagame is going to be changing drastically come tuesday. People have been talking about dark worlds for a while now but now is the time to get some very solid testing done on them via DN. In short(like I said tomorrow a more in depth review) if you can keep dark worlds from ripping into your hand, then you should be fine. Stopping that hand ownage is the problem. Dragged down to the grave is very powerful, having 4 dustshoots in one deck is too good. Minimizing the impact of those cards is your main priority.  I'll leave it at that until my next post.

Evolzar Dolkka: When a effect monster effect is activated you can detach one Xyz material to negate the activation and destroy it.
Lfn made a very good post on this that you can find here. he really said everything that needed to be said. The fact that his effect can be activated twice and not once is just broken. Lagia was at least balanced in regards to only being able to solemn judgment once, but Dolkka can negate a monster effect twice! Konami Logic: Since negating monster effects is less powerful than using a solemn judment we can make it so that it can be used twice and every deck needs a herald of orange light just with 2300 attack! Wait another revelation since Dolkka can only be made with dinosaurs that should balance it out, oh wait no it doesn't we have rescue rabbit to tie the deck together and make it tier 1! What are we waiting for go to the printers and make it secret rare so we make a crapload of cash!   My logic: Since this format is so monster heavy and this format especially we rely on monster effects to win being able to negate monster effects is too powerful. Also don't we have effect veiler for this reason. After this demonstration can we even call konmai logic, logic at all? So to review yes the rabbit is officially broken, but not because of the players but because of konami's card design team.

Light Pulsar Dragon: You can banish 1 LIGHT and 1 DARK monster from your Graveyard;Special Summon this card from your hand. You can send 1 LIGHT and 1 DARK monster from your hand to your Graveyard; Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster from your Graveyard; Special Summon that target.

So this card is pretty good, it is not the main card out of the upcoming structure deck ( I scares me to think what the main monsters effect will be.) It is an easy way to get redmd onto the field and since it is light it allows dragon decks to run BLS. Also there is a OTK with this card and cannon soldier. You need to have this card and cannon soldier on the field, and redmd in the grave. You then tribute Light pulsar, ss redmd use his effect bring back pulsar tribute redmd then tribute pulsar and repeat. Now I don't really know how good this OtK will be but the last thing we need is a OTK in this game no matter how inconsistent. 

That is all for this post, again this was just a recap more in depth review later. Thanks for reading!


  1. Watch Konami make an evolzar that negates spells and traps as the next tcg exclusive

  2. He already exists... Evolzar Laggia? O___o

  3. konami capitalizing on BLS damn