Hey guys! I just wanted to talk about yugioh and me and stuff that has been happening lately.
So I was exploring new deck ideas for sabers, since I am such a saber whore lol. Since they do have anu pirhanna I decided to try a rabbit varient of the deck. I actually have had a rabbit saber deck that has seen use on DN for a while now but since the for mat has finally revealed its secrets I optimized it for the new format aka adding in Maxx C. It did pretty well it was a combo machine that had pretty good plays, the anu's were never dead in my hand as if if they got into my hand I just used boggart to XYZ into a rank 4. Really the main strength of the deck is that it has a lot of stability as when it is not doing combos it usually has a roach or utopia on the board. The rabbit is never dead at any point of the game, if it is early I use it for a rank 4, if it is mid or late game I can use it to bring out 2 anu pirannha for a instant setup for fautroll. Then I do all the usual saber stuff. I had a good time playing with the deck and I should really do it more often as I haven't played a completely new deck idea in a while and the time I spent with the deck was time that I spent having fun which is why i love this game! For the cons of the deck It doesn't really pack much protection which I usually use in my decks, I could only fit 2 maxx C in and I couldn't tech in any bottomless or D-Prision, I was able to use the usual stuff like the solemn brigade and the staples but I still wanted a slightly more protective trap lineup or at least a third Maxx C
On to another subject I am happy that this saturday I am finally going back to my locals after a prolonged hiatus from there. The last time I was there was at the photon shockwave sneak peak. Locals really don't provide a good testing ground for decks but is still good to see what latest decks people are playing. Also now that tier 1 decks are very expensive people at locals have just completely strayed from tier 1 status, which proves my theory of if you want to test, don't do it at locals.Then again the last I played at locals out of the 5 rounds of swiss I played 4 agents and 1 six sam, I smashed 3 of the agents and lost to 1 agent and the six sam(I know sad). Karakuri is really proving to be the best cheapest deck through. But even the cheapest deck is not that cheap considering Maxx C which imo is a complete staple no matter what. In general though I just like hanging out with my friends at locals, they are really cool.
Talking about the yugioh meta, the new dragon structure deck is quickly proving its validity in this game. It basically embodies what konami wanted this format to be: throw out a shit ton of boss monsters that come back and keep attacking. Dragons do need some help though and maybe just maybe future fusion will be banned next format seeing know that even if future fusion goes dragons won't entirely die out(it will still hurt though). It is a good thing that combo decks still have a place in this game, as they are my favorite kind of deck!
I am actually looking forward to YCS Brighton, I think it was a really good idea to put it on a normally dead time of the year for yugioh. Sure the results for this YCS won't be terribly different from the last YCS but I have just always liked YCS's in Europe, the coverage team does a great job and maybe since the UK is a saber hot spot(at least I think it still is) another saber deck will top. The saber deck that topped YCS KC wasn't really my playstyle and I prefer regular sabers over the build that topped, not to say that build isn't any good I actually tested it out and really like the stuff it could pull off, in fact I even went a step further and added some T.G monsters( a striker, werewolf, and a rhino) and tengu and the build was really good(it screws over your opponent so bad!). I am of course still trying to perfect the build and might post the list after I am done and plus creature swap is always fun to play especially when you trade emmersblade for a BLS! Still space is tight. Anyways back to the main point YCS Brighton is something that I am looking forward to.
In my last little discussion I want to talk about ORCS, in the OCG the set seems to be balanced, with royal prision and other good but not broken usable cards. The ninja archetype looks to be very good and will likely be tier 1 with their art of transformation trap card(or whatever it's called). More support for windups also ooks to be promising and now that deck has a sliver of hope, but probably not while tengu/tour guide decks rule the game. Moving on to the last point is tour bus of the underworld. When I saw this card I felt so disappointed, the last thing we need is more broken tour guide support. Sure we do not know the effect of the card(which is why I saved this discussion for last) but konami doesn't really have a stellar track record with printing non broken cards and anything with the "tour guide name cannot be good for the game, I love this game but konami is testing that relationship. I will update you more when I have more information on this card.
I should do more posts like this, i like talking about my thoughts, thanks for reading and keep your fingers crossed for a balanced tour bus of the underworld.
-Cameron
Wednesday, November 30, 2011
Saturday, November 26, 2011
X-Saber decklist
20-10-10 The Golden Ratio lol |
BTW: No video for this deck, I was to lazy maybe I will have one at a later time.
-Cameron
Friday, November 25, 2011
Mid Format Review/Discussion
WARNING: LONG POST ALERT PREPARE YOUR EYES!
So many changes in a relatively short amount of time. Hey guys! My mid format discussion is here! This is a follow up on my early format discussion. This post will not only discuss the differences between the early and mid format but I will also discuss what the format is currently like, if you didn't read my early format discussion you can check it out here
The passing of the Torch
In the early format boss monsters were key. Whoever played the last big boss monster often won the game. More importantly the most important boss at the time was archlord kristyia, this card single handidly won games. If you didn't have a answer for it right away you lost the game. This in turn leads to agnets being a tier 1 deck and a top contender for the best deck of the format.
What Has Changed: Boss Monsters are still key, but they are slightly less important than before. Now in the mid format it is who ever does the last big combo wins the game. Sure a deck with a lot of big boss monsters still does good but a deck like tengu/tour guide which has almost unlimited combo potential is better than a deck with many boss monsters. With this slight shift in boss monsters<combos comes a change in what boss monsters are good. While kristyia has some clout in the meta and you should never forget it exists(that will lose you games!) kristyia is not nearly as important as it was before. There is one main reason for this: tengu/tour guide is the best deck of the format hands down which makes agents less than a stellar pick when matched up against plants. It really is a vicious cycle since tengu/tour guide decks are better than agents, agents see less play and since tengu/tour guide is a combo deck this makes boss monsters slightly less powerful, which makes kristyia less powerful, to sum it up agents got the short end of the stick. Building on the point of boss monsters<combos in YCS kansas about 20 decks that topped were combo based decks(depending on if you count rabbit lagia which would make it 24 combo decks). Theme decks like Dark World continue to under perform and not live up to their hype and decks like agents continue to trend down. This change is subtle and did not happen over night and I expect to see this subtle change grow even larger.
The Hand Trap Switch
In the early format effect veiler was a mandatory card to run at least 2, all in order to stop tour guide from going off and other key monster effects.
What has Changed: Like I said before the change from boss monsters to combos has been a subtle one but it has far reaching effects. Effect Veiler is returning to its "tech card" status and has for the most part lost its staple status. Effect Veiler was not very good at handeling boss monsters and can stop some critical combo plays but Maxx C has mostly replaced it. Maxx C is a combo stopper. It is this formats royal oppression. Again the subtle changes are impacting what we play, there is less of one card being the enabler(tour guide is the exception) and more off multiple combo pieces that go off and give a massive end result. Maxx C thrives off of this it attacks these combos and nets card advantage. Combos have changed the way we play hand traps it is very common to see people main 3 Maxx C and none or 1 effect veiler, the truth is veiler is not a dynamic card it can stop critical monster effects, but Maxx C can stop these card effects by stopping the combo, netting card advantage off of the combo, or discouraging a combo that woud not have won the game but made a minorly aggressive push all in fear of card advantage. Summary: Maxx C can adapt to the ever changing situation of yugioh while veiler cannot.
The Return of Control
When Heavy Storm came back many people were predicting the end of mass backrow and said that backrow was dead and setting any backrow at all was suicide. Some even said that control decks were dead.
What has Changed: While setting mass backrow has mostly died(there are always some T.G decks that still top with mass backrow) saying that setting any back row is suicide is completely wrong. Sure Backrow has decreased in many decks especially decks like agents and tengu/tour guide where most decks don't exceed 5 traps, the staples are all still there, warning, judgment, dustshoot, mirror force, and torrential proving that even non chainable traps are still too good not to run. Instead these decks opted to use a new way of control. Thunder king Rai-oh is fast approaching if not already at staple status because of its ability to slow the game down. Many of the newer tier 1 decks(karakuri and dino rabbit) have opted to use cards like bottomless and d-prision to gain better control over the game. So while pure control decks might have died another subtle cahnge has taken place: the return of control. Whether it is incorporating control in the monster form or a slighly heaver trap lineup control still plays a large role, larger than you might think in today's meta.
The Power Cards
In the early format power cards were everything, If you played your power cards too early and wasted them you would lose the game and conserving them and playing them at exactly the right time was of the upmost priority.
What has Changed: Another subtle change has occurred power cards are even more important than ever. Also it is much easier to waste them than before thanks to the return of control. A first rai-oh can be game ending and finding a out is very important. At that point playing dark hole could be your only viable option, at that point your opponent has got a major threat out of the way and only has to worry about mirror force and torrential. With combo decks taking center stage playing mirror force against a large field could seem like a good play until they combo again next turn by playing reborn and other combo enablers. Torrential quickly falls into the same category. Maxx C could also be considered a power card as knowing when to play it correctly is the difference between a loss or win. Players then started to play bottomless and d-prision in order to combat this. You could say the return of control influenced this as it made players play more control in order to fight the control. Combo decks also helped this change, in order to not waste that clutch dark hole on rai-oh you could instead play bottomless and keep that dar hole in hand. In essence we are are fighting control with control and combos also with control, yugioh is a complicated game!
Tour Guide's influence
In the early format tengu/tour guide decks made full use of tour guide and agent decks made the occasional use of tour guide some players opting out on tour guide.
What has Changed: Tour guide has achieved staple status in 90% of tier 1 decks. The power it provides has only gotten better after the releases of diverse and good rank 3 exceeds. Tour guide is the one card tool box engine. Summary: Tour guide influences almost all of our meta and has warped it around tour guide(unfortunately).
Thanks for reading! Also if you read my last post you might have noticed the error of me saying that there were no more YCS's this format, apparently I should never write when I am tired as we still have YCS Brighton, Mexico, and Atlanta(Thanks to LFN for pointing this out!) Please leave your feedback and discuss!
-Cameron
So many changes in a relatively short amount of time. Hey guys! My mid format discussion is here! This is a follow up on my early format discussion. This post will not only discuss the differences between the early and mid format but I will also discuss what the format is currently like, if you didn't read my early format discussion you can check it out here
The passing of the Torch
In the early format boss monsters were key. Whoever played the last big boss monster often won the game. More importantly the most important boss at the time was archlord kristyia, this card single handidly won games. If you didn't have a answer for it right away you lost the game. This in turn leads to agnets being a tier 1 deck and a top contender for the best deck of the format.
What Has Changed: Boss Monsters are still key, but they are slightly less important than before. Now in the mid format it is who ever does the last big combo wins the game. Sure a deck with a lot of big boss monsters still does good but a deck like tengu/tour guide which has almost unlimited combo potential is better than a deck with many boss monsters. With this slight shift in boss monsters<combos comes a change in what boss monsters are good. While kristyia has some clout in the meta and you should never forget it exists(that will lose you games!) kristyia is not nearly as important as it was before. There is one main reason for this: tengu/tour guide is the best deck of the format hands down which makes agents less than a stellar pick when matched up against plants. It really is a vicious cycle since tengu/tour guide decks are better than agents, agents see less play and since tengu/tour guide is a combo deck this makes boss monsters slightly less powerful, which makes kristyia less powerful, to sum it up agents got the short end of the stick. Building on the point of boss monsters<combos in YCS kansas about 20 decks that topped were combo based decks(depending on if you count rabbit lagia which would make it 24 combo decks). Theme decks like Dark World continue to under perform and not live up to their hype and decks like agents continue to trend down. This change is subtle and did not happen over night and I expect to see this subtle change grow even larger.
The Hand Trap Switch
In the early format effect veiler was a mandatory card to run at least 2, all in order to stop tour guide from going off and other key monster effects.
What has Changed: Like I said before the change from boss monsters to combos has been a subtle one but it has far reaching effects. Effect Veiler is returning to its "tech card" status and has for the most part lost its staple status. Effect Veiler was not very good at handeling boss monsters and can stop some critical combo plays but Maxx C has mostly replaced it. Maxx C is a combo stopper. It is this formats royal oppression. Again the subtle changes are impacting what we play, there is less of one card being the enabler(tour guide is the exception) and more off multiple combo pieces that go off and give a massive end result. Maxx C thrives off of this it attacks these combos and nets card advantage. Combos have changed the way we play hand traps it is very common to see people main 3 Maxx C and none or 1 effect veiler, the truth is veiler is not a dynamic card it can stop critical monster effects, but Maxx C can stop these card effects by stopping the combo, netting card advantage off of the combo, or discouraging a combo that woud not have won the game but made a minorly aggressive push all in fear of card advantage. Summary: Maxx C can adapt to the ever changing situation of yugioh while veiler cannot.
The Return of Control
When Heavy Storm came back many people were predicting the end of mass backrow and said that backrow was dead and setting any backrow at all was suicide. Some even said that control decks were dead.
What has Changed: While setting mass backrow has mostly died(there are always some T.G decks that still top with mass backrow) saying that setting any back row is suicide is completely wrong. Sure Backrow has decreased in many decks especially decks like agents and tengu/tour guide where most decks don't exceed 5 traps, the staples are all still there, warning, judgment, dustshoot, mirror force, and torrential proving that even non chainable traps are still too good not to run. Instead these decks opted to use a new way of control. Thunder king Rai-oh is fast approaching if not already at staple status because of its ability to slow the game down. Many of the newer tier 1 decks(karakuri and dino rabbit) have opted to use cards like bottomless and d-prision to gain better control over the game. So while pure control decks might have died another subtle cahnge has taken place: the return of control. Whether it is incorporating control in the monster form or a slighly heaver trap lineup control still plays a large role, larger than you might think in today's meta.
The Power Cards
In the early format power cards were everything, If you played your power cards too early and wasted them you would lose the game and conserving them and playing them at exactly the right time was of the upmost priority.
What has Changed: Another subtle change has occurred power cards are even more important than ever. Also it is much easier to waste them than before thanks to the return of control. A first rai-oh can be game ending and finding a out is very important. At that point playing dark hole could be your only viable option, at that point your opponent has got a major threat out of the way and only has to worry about mirror force and torrential. With combo decks taking center stage playing mirror force against a large field could seem like a good play until they combo again next turn by playing reborn and other combo enablers. Torrential quickly falls into the same category. Maxx C could also be considered a power card as knowing when to play it correctly is the difference between a loss or win. Players then started to play bottomless and d-prision in order to combat this. You could say the return of control influenced this as it made players play more control in order to fight the control. Combo decks also helped this change, in order to not waste that clutch dark hole on rai-oh you could instead play bottomless and keep that dar hole in hand. In essence we are are fighting control with control and combos also with control, yugioh is a complicated game!
Tour Guide's influence
In the early format tengu/tour guide decks made full use of tour guide and agent decks made the occasional use of tour guide some players opting out on tour guide.
What has Changed: Tour guide has achieved staple status in 90% of tier 1 decks. The power it provides has only gotten better after the releases of diverse and good rank 3 exceeds. Tour guide is the one card tool box engine. Summary: Tour guide influences almost all of our meta and has warped it around tour guide(unfortunately).
Thanks for reading! Also if you read my last post you might have noticed the error of me saying that there were no more YCS's this format, apparently I should never write when I am tired as we still have YCS Brighton, Mexico, and Atlanta(Thanks to LFN for pointing this out!) Please leave your feedback and discuss!
-Cameron
Monday, November 21, 2011
YCS Kansas Analysis
Pretty good coverage this time around, good job konami! Hey guys! So today I am going to be talking about YCS kansas and its implications on the meta!
This is the YCS that dictates the rest of the format(barring anything too broken comes out of order of chaos). The top 32 was as follows
16 Tengu Tour guide decks
5 Agent decks
4 Rabbit decks
3 Dark world
2 Karakuri
1 X-saber
1 Chaos
So this YCS was slightly more diverse than the last. Dark worlds have finally got the tops they deserve and it seems that dark smog really was a necessity though apparently it doesn't outright kill tengu/tour guide decks(just look at those numbers). Agents continue to fall out of favor, in fact rabbit decks almost equaled them in number, and I expect by the next YCS the Rabbit will have more tops than agents. Honestly tengu/tourguide decks is without a doubt the best deck of the format, it combines the two best cards in yugioh and the best engine in yugioh and puts them in a super powered deck. Karakuri decks continue to show up proving that they are a legitimate contender. I have a bias towards sabers so I am very glad that they topped, I am very interested in seeing what his build was. Not to mention Chaos topping which I was extremely glad about as this format is screaming chaos but they really haven't made a impact.
On a side note doesn't it always seem that the non big deck of the format always play eachother. Example: Top 4 the karakuri and chaos players play each other and the tengu/tour guide players play each other How about if we have Chaos vs. Tengu/Tour guide and karakuri vs. Tengu/tour guide, but I digress this happens every YCS and every time I complain.
The eventual winner was(ironically) Courtney Waller with his Chaos deck. May I point out that this wasn't a deck with chaos in it it was a chaos deck with other cards in it(like Maxx c) the difference is the latter is a "true" Chaos deck and not some impostor with 2 rai-ohs and effect veiler with the plant engine + tour guide. His deck focused on the meta with dd crow and such and it was a solid list. I was happy to see a non tengu/tourguide deck win but it really doesn't change much as tengu/tour guide is still outright the best deck. and I don't see that changing anytime soon.
Dark World while they topped, still imo haven't lived up to their hype, they didn't top at their debut YCS and now have only topped 3 times. Part of the problem is tengu/tour guide decks are so good it makes everything else look underwhelming. Still Dark Smog did help them but their refusal to change with the dynamic meta will only continue to hurt them. Also if you have the tour guides you might as well use them for a better deck like tengu/tour guide which is also part of the problem, it's almost a gravekeeper esque problem where GK's did not change so people got bored and moved to other decks, only this time its tour guide and it being in other decks that are better than dark worlds.
Dino Rabbits did very well, to be honest I wasn't sure about the deck in my testing as it was so reliant on either opening with rabbit or tour guide and if you didn't draw into either fast the deck would fall flat. I said this before it is a deck entirely reliant on how good your early game is. That and the fact that it has to run 6 sub par monsters 3 of which are terrible(Kabuzalus) as it is a neg one for you if tengu runs into it. Alas dino rabbits had a good showing and the odds are in thier favor as you have roughly a 39% chance of drawing into either a rabbit or a tour guide(80% if you count both of those cards). Still the deck is very expensive and while that is not a problem for big time players it is a problem for the average player, which is why the deck is continually going to be underrepresented at regionals and such.
All in all this is the most important YCS of the format, this is the best our format has to offer and it tells you what you need to side, there are really no secrets left. That is why this YCS is important not because of who won or how many pro players made it into the top 32 but because this was the cahnce for all decks to shine and show if they lived up to the hype, from now to march your side deck should have no problem reflecting meta trends.
Thanks for reading!
SIDE NOTE: Thanks for the 6,000+ page views lets get that number up to 10,000 by march(which is this blogs 1 year anniversary for those not keeping track) keep on reading and I hope I helped, I will have a mid format analysis up in the coming week so look out for that!
-Cameron
This is the YCS that dictates the rest of the format(barring anything too broken comes out of order of chaos). The top 32 was as follows
16 Tengu Tour guide decks
5 Agent decks
4 Rabbit decks
3 Dark world
2 Karakuri
1 X-saber
1 Chaos
So this YCS was slightly more diverse than the last. Dark worlds have finally got the tops they deserve and it seems that dark smog really was a necessity though apparently it doesn't outright kill tengu/tour guide decks(just look at those numbers). Agents continue to fall out of favor, in fact rabbit decks almost equaled them in number, and I expect by the next YCS the Rabbit will have more tops than agents. Honestly tengu/tourguide decks is without a doubt the best deck of the format, it combines the two best cards in yugioh and the best engine in yugioh and puts them in a super powered deck. Karakuri decks continue to show up proving that they are a legitimate contender. I have a bias towards sabers so I am very glad that they topped, I am very interested in seeing what his build was. Not to mention Chaos topping which I was extremely glad about as this format is screaming chaos but they really haven't made a impact.
On a side note doesn't it always seem that the non big deck of the format always play eachother. Example: Top 4 the karakuri and chaos players play each other and the tengu/tour guide players play each other How about if we have Chaos vs. Tengu/Tour guide and karakuri vs. Tengu/tour guide, but I digress this happens every YCS and every time I complain.
The eventual winner was(ironically) Courtney Waller with his Chaos deck. May I point out that this wasn't a deck with chaos in it it was a chaos deck with other cards in it(like Maxx c) the difference is the latter is a "true" Chaos deck and not some impostor with 2 rai-ohs and effect veiler with the plant engine + tour guide. His deck focused on the meta with dd crow and such and it was a solid list. I was happy to see a non tengu/tourguide deck win but it really doesn't change much as tengu/tour guide is still outright the best deck. and I don't see that changing anytime soon.
Dark World while they topped, still imo haven't lived up to their hype, they didn't top at their debut YCS and now have only topped 3 times. Part of the problem is tengu/tour guide decks are so good it makes everything else look underwhelming. Still Dark Smog did help them but their refusal to change with the dynamic meta will only continue to hurt them. Also if you have the tour guides you might as well use them for a better deck like tengu/tour guide which is also part of the problem, it's almost a gravekeeper esque problem where GK's did not change so people got bored and moved to other decks, only this time its tour guide and it being in other decks that are better than dark worlds.
Dino Rabbits did very well, to be honest I wasn't sure about the deck in my testing as it was so reliant on either opening with rabbit or tour guide and if you didn't draw into either fast the deck would fall flat. I said this before it is a deck entirely reliant on how good your early game is. That and the fact that it has to run 6 sub par monsters 3 of which are terrible(Kabuzalus) as it is a neg one for you if tengu runs into it. Alas dino rabbits had a good showing and the odds are in thier favor as you have roughly a 39% chance of drawing into either a rabbit or a tour guide(80% if you count both of those cards). Still the deck is very expensive and while that is not a problem for big time players it is a problem for the average player, which is why the deck is continually going to be underrepresented at regionals and such.
All in all this is the most important YCS of the format, this is the best our format has to offer and it tells you what you need to side, there are really no secrets left. That is why this YCS is important not because of who won or how many pro players made it into the top 32 but because this was the cahnce for all decks to shine and show if they lived up to the hype, from now to march your side deck should have no problem reflecting meta trends.
Thanks for reading!
SIDE NOTE: Thanks for the 6,000+ page views lets get that number up to 10,000 by march(which is this blogs 1 year anniversary for those not keeping track) keep on reading and I hope I helped, I will have a mid format analysis up in the coming week so look out for that!
-Cameron
Wednesday, November 16, 2011
The X-Saber discussion part 3: Rabbit!
Wait I'am doing this segment again, but I haven't done this segment in over a month (actually I haven't wrote anything for a month). Hey guys! So as you have known my favorite deck of this format is X-saber, I really believe the deck has some potential, and my deck list will be up soon. But I will be discussing certain match-ups and you must combat these certain challenges . Moving on!
It takes X-Saber roughly 2 turns to set up decently. Rabbit decks pride themselves on getting in on the early game and resolving a first turn rabbit. The worst possible situation is a first turn dolkka, not lagia, dolkka. Lagia can be baited dollka screws over your entire early game and ruins everything. It is honestly very hard to combat this and there is no ace in the whole that gets you out of that situation. But there are certain cards that can get you out of that situation, bottomless trap hole is honestly a staple in sabers I have come to find out, the solemn brigade really any good defensive trap can help you stop rabbit from ever going off. Unfortunately though if you do not have any of the said cards you might just have to take a loss.
There is a bright side to all of this! The rabbit player has about a 39% chance of getting rabbit on his/her first turn, other than that tour guide is another viable option for a first turn play. Luckily sabers have a nice time dealing with her. It gives a extra turn to set up, like I said the first two turns are the most critical for the saber player. By turn 2 you could be able to sycnchro or use emersblade or darksoul to establish a hand or field presence and from there it is all over. ( I am assuming that you know what to search and can play the deck correctly). Even that rabbit that they searched with sangan cannot help them. If they opened with nether of those two cards the game is parcticaly yours as long as you play right, rai-oh really isn't that hard to handle, boggart crashes and with the monster you special summoned you can make up for the loss of boggart. Of course it can hurt some time, but remember as long as you draw a decent hand you should be able to deal with rai-oh heck I even side rai-oh in sabers.
A slightly heaver trap lineup goes a long way for sabers, 2 bottomless, the solemn brigade, torrential, mirror force, dustshoot, 2 gottoms e call, reinforce truth really that is the whole trap lineup with a more defensive orented trap lineup and a less combo oriented one you can handle most threats and still not be vulnerable to heavy. In reality this is the worst matchup for sabers but it can be winnable some good tips to victory in this matchup are:
1. Go aggro early: even if that means a loss of set up, but don't attack right into a sangan if you cannot deal with rabbit, its like gorz if you can't deal then don't attack. Once you have sycnchroed then fo a little more aggro
2. Focus on sycnhro summoning: It really does work, but don't compromise a won game for you to run into a bottomless, if can get a good early game then the rest is history,
You might be asking how do you get a good early game well: Maxx C is good for this role, sabers are king in search power and maxx c can net you cards which gets you to your powwer cards early, effect veiler is just as important, infact hand traps are precious to a saber player if have a emmersblade or a darksoul and you have a hand trap you are in a good position, sabers can adapt sure Maxx C is good when sabers go for that push but it is very bad when they are setting up it is very useless, so your opponents are not good all of the time and usually by the time they are good it is too late. NEVER WASTE A HAND TRAP.
Use wind up zenmaines! I know budget players cry but this card puts in work, if your opponent won't attack into a emmersblade then summon a another level 3 (sabers have tons of them) and XYZ into this guy, don't worry it will make up for the setting up that you lost by putting alot of pressure on your oppeonent, use that time to grind for advantage with darksoul or you could go a little agro with boggart, but don't over due it.
All in all practice wityh this deck you have to know when to do things at the correct time when piloting sabers, these are some general tips when playing sabers and what action to take when you know the time is right, play conservative but not so conservative that you don't know when to go off, when playing a rabbit deck it is a battle of early game andwhosever is better usually wins so make it be yours!
I hope this helped, more discussions like this coming soon and a decklist coming soon!
-Cameron
It takes X-Saber roughly 2 turns to set up decently. Rabbit decks pride themselves on getting in on the early game and resolving a first turn rabbit. The worst possible situation is a first turn dolkka, not lagia, dolkka. Lagia can be baited dollka screws over your entire early game and ruins everything. It is honestly very hard to combat this and there is no ace in the whole that gets you out of that situation. But there are certain cards that can get you out of that situation, bottomless trap hole is honestly a staple in sabers I have come to find out, the solemn brigade really any good defensive trap can help you stop rabbit from ever going off. Unfortunately though if you do not have any of the said cards you might just have to take a loss.
There is a bright side to all of this! The rabbit player has about a 39% chance of getting rabbit on his/her first turn, other than that tour guide is another viable option for a first turn play. Luckily sabers have a nice time dealing with her. It gives a extra turn to set up, like I said the first two turns are the most critical for the saber player. By turn 2 you could be able to sycnchro or use emersblade or darksoul to establish a hand or field presence and from there it is all over. ( I am assuming that you know what to search and can play the deck correctly). Even that rabbit that they searched with sangan cannot help them. If they opened with nether of those two cards the game is parcticaly yours as long as you play right, rai-oh really isn't that hard to handle, boggart crashes and with the monster you special summoned you can make up for the loss of boggart. Of course it can hurt some time, but remember as long as you draw a decent hand you should be able to deal with rai-oh heck I even side rai-oh in sabers.
A slightly heaver trap lineup goes a long way for sabers, 2 bottomless, the solemn brigade, torrential, mirror force, dustshoot, 2 gottoms e call, reinforce truth really that is the whole trap lineup with a more defensive orented trap lineup and a less combo oriented one you can handle most threats and still not be vulnerable to heavy. In reality this is the worst matchup for sabers but it can be winnable some good tips to victory in this matchup are:
1. Go aggro early: even if that means a loss of set up, but don't attack right into a sangan if you cannot deal with rabbit, its like gorz if you can't deal then don't attack. Once you have sycnchroed then fo a little more aggro
2. Focus on sycnhro summoning: It really does work, but don't compromise a won game for you to run into a bottomless, if can get a good early game then the rest is history,
You might be asking how do you get a good early game well: Maxx C is good for this role, sabers are king in search power and maxx c can net you cards which gets you to your powwer cards early, effect veiler is just as important, infact hand traps are precious to a saber player if have a emmersblade or a darksoul and you have a hand trap you are in a good position, sabers can adapt sure Maxx C is good when sabers go for that push but it is very bad when they are setting up it is very useless, so your opponents are not good all of the time and usually by the time they are good it is too late. NEVER WASTE A HAND TRAP.
Use wind up zenmaines! I know budget players cry but this card puts in work, if your opponent won't attack into a emmersblade then summon a another level 3 (sabers have tons of them) and XYZ into this guy, don't worry it will make up for the setting up that you lost by putting alot of pressure on your oppeonent, use that time to grind for advantage with darksoul or you could go a little agro with boggart, but don't over due it.
All in all practice wityh this deck you have to know when to do things at the correct time when piloting sabers, these are some general tips when playing sabers and what action to take when you know the time is right, play conservative but not so conservative that you don't know when to go off, when playing a rabbit deck it is a battle of early game andwhosever is better usually wins so make it be yours!
I hope this helped, more discussions like this coming soon and a decklist coming soon!
-Cameron
Tuesday, November 15, 2011
Monster Reborn
I use it to special summon Cameron. Hey guys! I haven't wrote that in a while. Anyway yes I was away from the blog for quite a while, school is very hectic and life is busy and my interest has faded in the past few weeks. There is a bright side! School is getting less hectic, life is hopefully going to get less busy and my intrest in the game has spiked coming off from a few minor victories but victories nonetheless. I have been keeping up with the meta and with YCS Kansas coming up I plan to do coverage on that, also I have a new sereis of posts coming up. It is time to breathe some life back into this blog again. I hope to have my meaningful posts start tomorrow so keep fingers crossed! Thank you so much for your continued support even though I have been gone. I cannot promise that this won't happen again but I will try to keep it to a minimum! Main Point: I am back and ready to blog! So lets get to it!
-Cameron
-Cameron
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