Saturday, January 21, 2012

My March 2012 Banlist: Part 1

Hey guys! So after about a week hiatus I am back with my series of posts all regarding the upcoming march banlist. Many other bloggers have already given their thoughts and I think I should as well, but in contrast I am going to split up my banlist posts up and explain more so that way i give reasons for everything I hit, i will identify all the archetypes that require attention. Read on!

NOTE: the indivual cards that need hitting or coming back are not going to be explained on this post but will be noted on my final opinion on the banlist.

Agents: agents pride themselves on having a shiton of bossmonsters their own startos and their own exceed summoner(venus). The cards that I would think about hit are as follows:
Master Hyperion
Earth
Venus
The problem with this deck as with many others is that so many things allow it to be what it is today that it is hard to pinpoint where the true problem lies. If you hit a certain card but don't hit another then the deck is still quite good. The deck has a huge list of plays and the  variants of this deck  are as varied as the combo list. Konami has a record of nerfing decks but not killing them. This deck has many enablers, one card combos, and generally just to many stand alone good cards. Many variants add tour guide into the mix which the make the deck even more one card comboish. the problem with all of this is determining which one card combo is the one that makes the deck. This can be quite a daunting task, a one card gachi, a card that blows stuff up and its summing condition is a joke, and a stratos. If you look at the current banlist you see cards with very similar effects for thier own theme on the banlist which technically means that they should all rightfully get hit. I personally believe that one combo should be killed and another nerfed and on my list I will hit it as I mentioned.

Tengu/Tour guide deck: This deck is almost the exact opposite of agents. We know what cards enable this deck, we know what engines make it go. The only problem is the cards that enable the deck(tengu and tour guide) are tcg exclusives and probably won't get hit. So now we look to the plant engine and again we see many ways to go about hitting the engine. The main cards are
Glow up bulb
Lonefire blossom
Dandylion
spore
The only thing different about this engine and the agent deck is that this has been around for much longer and doesn't need to be nerfed again, we need to outright kill the engine once and for all. A card is only as good as what it can fetch( the mai reason why tour guide is good) so I don't believe hitting lonefire is the answer. Hitting what it can summon is the answer. Dandylion has had its time so I can see it going. Glow up bulb on the other hand has the once per duel text which makes it harder for konami to hit but by all means this card is broken and you get to special summon it all for free. Like I said I believe the engine has had its time and it is time for us to kill it outright.

Dino Rabbit: Not much needs to be said about this one there is one and only one card that makes this deck, that card being rescue rabbit. Konami hit the cat synchro deck without any remorse for the cat so I expect them to treat the rabbit the same, as will I.

Inzektors: Inzektors have three cards that make them good, but only one card that achieves what they are famous for: Inzektor hornet. I am a strong believer in the one and ya done theory, which means you deal with it once and you are done for the rest of the duel, I will take this approach for this deck and I believe konmai will also since it will nerf but not outright kill the deck.

Wind ups: This deck is good for one reason the hand loop. Even if you can't get it off in all of your duels, loops like that should not exist period. The problem with loops: if you hit one card there goes the loop, hit the enabler and there goes the loop. I will hit it like that and I think konami will also do this because wind ups are still deck with potential even without the loop(wind up factory anybody) getting rid of the loop just gets rid of the self touch aspect of the deck.

Winzektors: This deck is not a problem as long as you hit the parts that make it up. Sum of the parts. Imo this deck is a very scary deck and luckily can be hit easily even if unintentional by simply hitting wind ups and inzektors.

Dark Worlds:  Again the theory "one and ya done" applies here. Grapha is very powerful and once you deal with it you should be done. Konami should also do this hit as it is one card hit and you are not hitting multiple cards in one theme.

Thank you for reading and my take on the banlist will be up very soon, i just tried to explain some of my logic when doing my banlist. Also if this post has more grammer errors than usual, I apologize in advance as I am very tired when writing this so keep that in mind.
-Cameron

Sunday, January 15, 2012

The Adventures of my sneak peak

Hey guys! Sorry for not posting in a while but life has been getting very hectic recently and time is short, I am now fully back into the game( locals every week, regionals whenever there is one and YCS etc) and I am having alot of fun. You might be asking yourself well weren't you in the game already and yes that is true but my yugioh schedule was inconsistent so in keeping with my new years resolution I am now going to every yugioh event possible within reason of course. Anyway I hope all of you readers had a great sneak peak and pulled some really great cards as for me well keep reading to find out all about that.


When I arrived at my sneak there was like 5 people there and I was like um where are all the people( there is usually 50+ on a sneak peak day, 40+ any other day yes my local is very big) and Jason(the guy working behind the counter) says oh there is a regional today, and I'm like I didn't get the memo. At this point I am mad at myself for not attending the regional but what evs. Then 2 of my team members text me saying they can't come to the sneak bringing the grand total of team Crimsonraiders members present to 1: myself. The other members Chris and Grant couldn't come because they were busy doing things, so now I am like great I am all alone and my bros aren't with me. Finally a few regulars come in and I am so happy to see people I know, turns out they didn't get the memo about the regional either. We sit around and talk for a while and then we are all like " when is the sneak starting?", Jason says " when we get the usual number of  people." At this point we all know that hardly anybody else is coming so we just sit and talk some more, finally Jason gets the memo that nobody else is going to show up so he starts the sneak since attendance is so low we get to enter twice, cool!

I open my first 5 packs and pull all rares wonderful! I open my next set of packs and pull a jank super, I think it was like some dragon thing that is dark and is 6 stars, I sold it to some collector so I don't even know what it was called, yeah it was that bad. My friends pull hornets and holo ninja stuff and they are like Yeah awesome! and I am like when I grow up I want to be a real pack puller lol. After the opening they ask" Cameron what did u pull" and I am like this garbage super suffice to say we moved on to another conversation topic. After this so far horrible day the mat raffle starts and suddenly a wave of people I have never seen before flood into the store, I'm like WTF! Jason calls my name and I am like Yes I won a mat, then Jason tells me " nope you are going to roll the dice to see who wins the mat." Epic fail -_- after a seemingly endless amount of rolls and people taking my precious mats away from me I finally roll my number YAY! So I win a mat and my time failing is ever so slightly redeemed. I hang out some more then head home and that is my time at the sneak. Props to anyone who can tell me the exact number of the times I said "like" in this post lol.

Props:
I won the mat
I had a good time talking to people
being the official dice roller lol

Slops:
I missed the regional
My team couldn't make it
The tournament organizer for scheduling a regional on the sneak day
Having to wait for what seemed like forever because Jason wanted more people to show up
Horrible pulls from the packs

Thanks for reading and the decklists that I promised and that people requested are coming soon via screenshots from DN.
-Cameron

Friday, January 6, 2012

Turbo Pack 7, and plans for the future

Hey guys! Sorry I haven't posted in a while. I have had some personal problems that I had to deal with so the new year hasn't exactly been a good one up to this point, hopefully this trend goes away! For right now since I have been very busy, I haven't had time to play much of yugioh and when it have it has mostly been on dn. Unfortunately at the current time I haven't been able to perfect the deck that involves the new years riddle that I posted so more waiting must be endured for that deck to be posted but be patient it will be up soon. Today what I am going to talk about is mostly turbo pack 7 plus a little discussion on what my plans are gor yugioh. On to it!

Turbo Pack 7 has of course been reveled and honestly for a turbo pack I have come to expect this here is the spoiler just in case you were late to the party:(courtesy of pojo)

TU07-EN000 Ally of Justice Catastor (Ultimate Rare)
■TU07-EN001 Book of Moon (Ultra Rare)
■TU07-EN002 Ninja Grandmaster Sasuke (Super Rare)
■TU07-EN003 Yellow Gadget (Super Rare)
■TU07-EN004 X-Saber Pashuul (Super Rare)]
■TU07-EN005 Horn of the Phantom Beast (Super Rare)
■TU07-EN006 Dark Horus (Rare)
■TU07-EN007 Lightning Warrior (Rare)
■TU07-EN008 Primal Seed (Rare)
■TU07-EN009 Big Evolution Pill (Rare)
■TU07-EN010 Tail Swipe (Rare)
■TU07-EN011 Geartown (Rare)
■TU07-EN012 Seiyaryu 
■TU07-EN013 Serpent Night Dragon 
■TU07-EN014 Kotodama 
■TU07-EN015 Gokipon 
■TU07-EN016 Goe Goe the Gallant Ninja 
■TU07-EN017 Herald of Orange Light 
■TU07-EN018 Blackwing - Sirocco the Dawn 
■TU07-EN019 Ninjitsu Art of Transformation 
■TU07-EN020 Ninjitsu Art of Decoy

Anyways for a turbo pack it honestly isn't that bad, key words: For a turbo pack. If this set was compared to any other it would be bad. The catastor as a ulti is okay but personally I have always liked the sexy look of a secret over a ulti so i don;t see myself purchasing this pack for the ulti. The one card I do see myself purchasing this pack for is the ultra book of moon. Traditionally I am very lucky when it comes to turbo packs and since turbo pack 4 I have always pulled at least the ultra, and in turbo pack 5 and 6 I pulled the ulti and ultra, so you could say I have luck. Its really to bad that I can't be lucky in any other pack besides turbo packs lol. Case and Point: Ultra Book of moon is the best card in this set. The supers are okay since I have my saber fetish I will probably have to get the super pashhul's , but does konmai have to shove their products down our throat at every turn, the sasuke reprint is only for the ninja's that are coming out in ORCS too bad nobody will play sasuke in ninja's. The other supers are okay as well, the rares and commons are jank nuff said. Only reason I am going to buy some packs of this set: ultra book of moon(it has nothing to do with ho lucky i am with turbo packs lol)

On to my plans for yugioh. I am going to YCS Long Beach for sure, it has been a while since I went to a YCS so it will be a nice change of pace though I will probably get my ass kicked but that is how you will get better at this game. In preparation for this YCS I will try to vist Locals every week and train with my team at any point that I can, btw I think the whole team is going to the YCS, I think.

Thanks for reading and now I am off to test my still mysterious deck!
-Cameron